#ifndef ENNEMIES_H_
# define ENNEMIES_H_

# include <stdlib.h>
# include <stdio.h>
# include "../gametypes.h"
# include "astar.h"

void        add_to_enn_list(e_enn type, s_object *object);
void        del_from_enn_list(int id, s_enn_list **l);
void        print_enn_list(s_object *object);

#endif /* !ENNEMIES_H_ */
